package scene.gameObject 
{
	import scene.map.Map;
	import scene.scene.SceneData;
	/**
	 * ...
	 * @author carlor
	 */
	public class NPCObject extends ActivateObject
	{
		
		public function NPCObject(map: Map, owner: SceneData, data: Object, settingData: Object) 
		{
			super(map, owner, data, settingData);
		}
		
	}

}